![]() ![]() Overall, I enjoyed Toy Army Men Defense: Merge Turrets. Toy Army Men Defense never reached the point of total unplayability, but it came close and got worse over time. Switching between different stages and screens was also somewhat risky. Every time I launched the game, it’s a dice roll if it would crash or not. Toy Army Men Defense is not the least stable game I’ve ever played, but it’s up there. I wouldn’t be doing my job if I didn’t also mention the frequent crashes. New tower defense stages eventually get locked behind multiple 6+ hour upgrade timers. While the base building is OK at first, it becomes a bottleneck to the rest of the game. Players use the Firepower Center to upgrade their turrets and the Technology Center to upgrade everything. The last three relate to the Open Field battles, training troops, healing troops, and defending the Base respectively. There are six buildings, the HQ, Firepower Center, Technology Center, Armory and Fortification Ground. Again, it’s the same interface as every generic Android strategy game. The last main element of Toy Army Men Defense is Base Management. I was able to safely ignore the Open Field Battles 90 percent of the time. Even decent Android strategy games like Warhammer 40,000: Lost Crusade can’t seem to get away from the dull, click-and-wait “gameplay.” Fortunately, Toy Army Men Defense doesn’t force you to interact much with the map if you don’t want to. It’s the same real-time map interface that every generic Android “RTS” uses and is always the worst part of every game it’s in. Where the game starts to fall apart is what it calls Open Field Battles. The other two are different variations of optional boss fights. Black Ops is just Special Ops at night, and kills don’t grant Points. In addition to the Special Ops mode, there’s also Elite Duel, Black Ops and All-Out Attack. It’s solid tower defense gameplay, and Toy Army Men Defense milks it for everything it’s worth. Flame turrets work best when placed on corners, where the player can get the most of their substantial damage-per-second. Finally, Flamethrowers fire continuously and deal significant damage but have extremely short range. ![]() Missile launchers offer long-range and higher damage per hit but a low rate of fire. ![]() Machineguns are a good all-rounder, with medium-range and damage and a high rate of fire. Frost turrets deal minimal damage but slow down enemy movement. There are four kinds of turrets: green Machineguns, orange Flamethrowers, purple Missile Launchers, and blue Frost Cannons. There’s also a slight chance of drawing a wild piece that upgrades whatever turret it’s merged with. Players add a random new turret to the board by spending points gained by killing enemies. Players can do this on the battlefield directly or in the board across the bottom of the screen. However, the primary way to level them up is by merging two turrets of the same level. Each turret begins at level 1, though the player can increase their starting level by upgrading their Base. If you continue to watch the ads after every run, the multiplier will eventually go up to x3, making it rain coins! After you the buy the Laser turret, the next set of turrets dramatically go up in price (from 10,000 coins to 150,000) so you’ll need as much as you can get.Now, here’s where the colors come in. If you’ve got the time and patience, we highly recommend doing so because you can get a ton of coins very easily early on. A lucky shot of this can take out multiple ships at once.Īfter every run you can double – and eventually triple – the coins you got by watching a short advertisement. Pretty much any turret that can deal with multiple ships at once are always great, and the Splash Turret is no exception.
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